Dicey Dynamics Instructions



This dice game is best for 2-6 Players Aged 7+ 
Rounds usually last between 10 and 20 Minutes
Contents:
7 dice (2 Black,1 White, 1 Blue, 1 Green, 1 Yellow, 1 Purple)
6 of each Reusable Score Cards: Classic, Randoms, Double Taps, Evens/Odds, Wild Colors, ATS (Abrupt Tonal Shift), and Color Scramble.
6 Dry Erase markers
Objective:  Earn the most points by checking off as many numbers in the four colored columns as possible while avoiding the NO DICE stars, which can end the game. 
Setup:  Give each player a matching score sheet and a dry-erase marker. If there are any new players, we recommend starting with a round of the Classic version first. 
Who goes first? The person who most recently said “I love you” to someone significant in their life becomes the first active player. After the first game, gameplay goes clockwise to the player to the left of the winner. 
Before playing, it is essential to understand that numbers must be checked off from top to bottom in each of the four colored columns. You do not have to begin with the number closest to the top, and can skip any numbers you wish, but you cannot go back up the column.  
For each turn, the active player rolls all 7 dice -  2 Black Wild dice, 1 White Wild die, and 4 colored dice that correspond to the colored numbers on the scoring card. 
After rolling, the active player adds up the sum of the two black wild dice and announces the total to all players, this is known as the Table Wild. Non-active players may then (if desired) check off the corresponding number in any (but only one) of the columns on their own scorecard. 
The active player (but not others) then decides which of the combinations of dice they would like to take and uses one or more of the sums of two dice to check off up to two corresponding numbers on their own scorecard from the following two options:
• If using the White die – Check off only one:
o add the white wild die and one of the colored dice and check off the corresponding sum corresponding to the color of the chosen die. OR
o add the white wild die and one of the black wild dice and check off the corresponding number on the card in any (but only one) of the columns.
• If not using the white die – Check off up to two (in any order):
o add the sum of the two black wild dice (Table Wild) and check off the corresponding number in any (but only one) of the columns. AND/OR
o add one of the black dice and one of the colored dice and cross out the corresponding sum corresponding to the color of the chosen die. 
If the active player does not check off at least one number during their turn, they must check off one of the NO DICE Stars for -7 points. 
STOP Zone: In order to enter the Stop Zone in red and check off the very bottom number in a column, a player must have previously checked off at least as many numbers in the column as stated on the bottom of the card (5 for versions with only 1 color per number, 6 for WILD Colors, and Double Taps). Any player who checks off the bottom number will also check off the Stop as a bonus for stopping the column. When a column has been stopped, numbers in that column can no longer be checked off by any player on future turns. If it is the Black Table Wild making the red stop zone number possible, any players may take the ending number and stop space if they have the appropriate number of checked-off spaces above it. 
Ending the Game: The game is over once two columns have been stopped, or a single player has checked off all three of their NO DICE stars.
For scoring, rotate the board to the side, count each of the color checked-off spaces per column, and then associate that with how many points the column is worth from the table. Remember to count your negative points from the NO DICE stars. The player with the highest total points wins and is now last to be the active player in the next game. 
House Rules (optional):
Use of the White Die Blocks table wild
Removal of White Die
Yahtzee style wild. 
Dicey Dynamics is bound to become one of your favorites, sure to be enjoyed by most.
Designed and printed in Hooper Utah
Email: Orders.Sigillumi@Gmail.com